Dragon Lord 4g684x

DOS game, 1990 3r5u6q

Genre:
RPG
Year:
1990
Developer:
Outlaw
Publisher:
Spotlight Software
Perspective:
Top-down
Theme:
Fantasy
Releases:
Atari ST (1990)
Also known as:
Dragons Breath

Our rating: 4td4i

rating:

No one has rated this game yet
Please, to rate this game!
Dragon Lord screenshot 2Dragon Lord screenshot 3Dragon Lord screenshot 4Dragon Lord screenshot 5

Dragon Lord presented players with a unique blend of strategy and adventure in a fantasy setting. The gameplay was multifaceted, incorporating resource management, army building, and spellcasting. Players started with a home island and gradually expanded their territory by exploring and conquering neighboring islands. Each island had its resources and challenges, requiring strategic planning for effective management. Resource management was crucial, as players needed to gather materials to build structures, create armies, and research new spells. …read more

Play online
in your browser
 

Game review 566f40

Dragon Lord presented players with a unique blend of strategy and adventure in a fantasy setting. The gameplay was multifaceted, incorporating resource management, army building, and spellcasting. Players started with a home island and gradually expanded their territory by exploring and conquering neighboring islands. Each island had its resources and challenges, requiring strategic planning for effective management. Resource management was crucial, as players needed to gather materials to build structures, create armies, and research new spells.

Combat in Dragon Lord was a blend of real-time and turn-based elements. Players could summon creatures to fight in their armies, leveraging the unique abilities of different units. The game's AI provided a challenging opponent, adapting to the player's strategies. This made each battle a test of tactical skill and resource management.

Spellcasting was another core feature, allowing players to harness a variety of magical abilities. These spells could affect combat, resource gathering, or even the terrain of the islands. Players had to choose their spells wisely, as each had its costs and benefits. One of the game's highlights was its open-ended gameplay. Players could choose different paths to victory, either through military might, magical supremacy, or diplomatic alliances. This non-linear approach added significant replay value, as each playthrough could lead to different outcomes.

Comments 235n5z

There are no comments yet. Be the first to comment!
Discuss this game in our forum.

Please to post a comment.

Screenshots 512o4v

reviews 4r4d18

There are no reviews yet, be the first to review this game!

Please to post a review.

Extras 413g10

    MENU

    us 5u2021

    There are many ways you could help us, but what we really need right now are translators.
    » Find out how you can get involved and help us

    Buy me a coffee

    All donations are greatly appreciated and any amount helps. Thank you very much!

    Browse 3z1d41

    Browse games by 3n2u4q
    Lists 11ee